Importing Textures and Rendering Time

  • July 31, 2017 at 4:30 pm #140810
    Nicky Claridge

    Hi! As much as I love using 2020 Design, I get really frustrated with the time it takes to do even a simple render once my design is full of imported textures. Is there anything I can do/check to speed this up?

    The image attached took 12 minutes to come down as Medium Quality and it’s still not great 🙁

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  • August 1, 2017 at 12:02 pm #140844
    Chris Blackman

    I see a huge increase in rendering time when I use the cloud library, or I suspect it is the cloud libraries.

    One of the things that I liked about 2020 was that I could make a style/color change and render it in a couple of minutes.

    But the last kitchen I did I used the JennAir cloud catalog and the render times are 10+ minutes. Unfortunately this was a client that wanted to see their changes as they asked for them.


  • August 1, 2017 at 4:44 pm #140908
    Neil Wilson

    Hey Nicky and Chris,

    we have heard that certain items might be slowing down renderings from you guys.  🙂 Would it be possible to send us the system specs on your computers and the .kit files for a design or two that you are experiencing the slow renders with?  You can send them to [email protected] to my attention and I’ll shepherd them to the folks that need to see them so we can investigate any possible solutions.  The more detail you can provide us with the better.


  • August 10, 2017 at 2:13 pm #141921
    Chris Blackman


    I was having some problems with long rendering times recently. I discovered that the issue seems to be with Kohler Kitchen sinks that have an attribute add-on faucet. The problem seems to be with any of the add-on faucets from the K-690 (Vinnata series).

    Whenever I use that faucet the renderings take a really long time.

  • November 3, 2017 at 3:30 pm #158414
    Chris Blackman

    Ok I have some more information to add to my render quandry.

    Some really small bathrooms render really quickly, but there is this kitchen that was rendering each view in (I timed these 3.25 minutes to 4 minutes).

    I almost always use Quality Selection High, Texture, Refresh rendering on idle, ceiling lights off, and scene auto lighting intensity 40w. Frequently I use the Image properties exposure at 1.

    I geekbenched my computer today () hope the link works.

    I also ran Windows 7 Resource Monitor today when I was done rendering for the client meeting, to see if there was anything I could see that could be done to speed things along.

    What I found was design.exe was the only program that used CPU while I was rendering. I also ran Wait Chain Analysis (.aspx) on design and I found that Design is waiting for splwow64.exe. According to Microsoft splwow64.exe has a known issue in not terminating after printing. Could this be affecting the render times? ()

    Also I am not sure if I should attempt any of Microsoft’s fixes.

    If anyone has any suggestions on things I can do to make the rendering go faster that would be great. Especially on .kit files that are 30Mb and larger.


    PS I am not using the Vinnata series faucets anymore but I do tend to mix Cloud and library objects.


  • November 3, 2017 at 3:47 pm #158419
    Chris Blackman

    Just wondering, if I max the system out to 32Gb of RAM would that help at all?

    Design runs from 1GB to about 2GB of RAM according to task manager. If design gets to 2GB it frequently crashes. Although since 11.8 it seems better about it.

    In, what may be a vain attempt. I increased the process priority to high from normal. When I am rendering I need design to have as much of the system as possible. I’d go to RealTime but I tried that in 11.6 and it was not good.


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